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Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain situations. Celts are the best in dark age warfare, there is no way you can compete against those fast militias!!! Historically, the Celts were a Central European people spread throughout much of Europe, in places covered by modern southern Germany, Spain, France, Great Britain, and Ireland. Introduced in Many other civs are viable also but because of the teuton''s farm bonus, it enables you to have less woodcutters, or more farmers. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš Their archers are also incredibly weak, lacking the Arbalester upgrade, Bracer, and Thumb Ring. All in all, the Celts have a very lacking technology tree, but if they play to their strengths, their army of infantry and siege weapons can easily be enough to defeat any army. The Celtic Lumberjack bonus also helps with naval conflict, allowing them to make more ships with fewer Villagers. Although Furor Celtica now gives only 40% HP to siege weapons, the amount is still significant enough in the battlefield. Tips: Use plenty of keyboard shortcuts to increase your productivity. Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). If you're fighting the Celts...I can't really come up with a decent strategy vs them. Lingering in the Feudal Age is generally a bad idea, since Celts really shine in the Castle and Imperial Age. Celts benefit from allies such as the Goths, who enable them to train their infantry faster, and from Koreans, because of the reduced minimum range for Mangonel units. Very handy if you are boat booming or want to integrate early farming into your strategy. Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. Similarly civilizations with access to good Light Cavalry (like Magyars, whose unique unit also deals bonus damage against siege units; Mongols, who not only have good Hussars, but their unique unit also deals bonus damage against siege units; and Huns) can be a huge threat to Celtic Siege units. They have the worst Blacksmiths (aside from civilizations lacking cavalry, which naturally lack Cavalry Armor technologies), as they lack three technologies, including the important Bracer. Also, their strong economy helps them in playing outside their strengths in the Castle Age. The Fast Castle strategy is certainly not foolproof, and it's not going to work in every game. Even civilizations with good defenses (like the Incas, Teutons, and Byzantines) will have a harder time against the Celtic Siege line. Since all their Siege Workshop units are bulkier, spam faster, and fire faster, they have a huge advantage against civilizations with poor defenses (like Goths and Magyars). Expert Age of Empires 2 commentary. AoE2.net does not verify players. Take your favorite fandoms with you and never miss a beat. They are able to upgrade to Hussar and Paladin but lack Camel Riders. This particular strategy is more effective for the Celts if starting in the Castle Age onwards. The Celts are a Western European civilization in Age of Empires II. Moreover, the in-game. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. A few of the most common Build Orders used in Age of Empires 2 for newer players. This thread is archived. Seeing a lot of people play black forest games with a no rush rule what do you think is the best strategy to use, like what civ and units should works the best in your experience. Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … Civ Strategies: Celts. Architecture The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. Take your favorite fandoms with you and never miss a beat. Age of Empires II is the sequel to Age of Empires I, a bestselling PC game. In feudal they are awesome because of that damned 15% faster gathering of wood!!! Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. Typically Frank players should go for a Fast Castle, followed by a Knight Rush. This enables them to take their enemies by surprise. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. In circumstances were the Celts are able to steal sheep from an opponent (which for them is a bit easier, due to their sheep-stealing bonus), they can instead give the stolen sheep to Britons, Mayans, or Tatars, as they can get more out of the sheep (Britons gather them faster, Mayans and Tatars get more food out of them). How to Win in Age of Empires II. Cavalry Archers are cheaper than normal for th… Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. I'll talk about their strengths and weaknesses, and a typical strategy for dark, feudal, castle, and imperial age. Their bonuses are pretty solid and they are a reliable choice to pick on any map. And while this is one of the most loved aspects of the Celts, there is a sad part. As the game comes to the Imperial Age, by granting the Vietnamese competitive siege and cavalry support by Hussars,Paladins, speed-enchanced infantry like Woad Raiders, plus an assortment of advanced non-gunpowder siege weapons also enhanced by Siege Engineers and Furor Celtica, the Celt players can receive extra aids in return: gold subsidy for extra Woad Raiders and siege weapons from Paper Money, extra fire support from Imperial Skirmishers to pick off hostile archers and Halberdiers, thus paving the way for the Celtic cavalry charges, or their late-game dominance as gold resources become scarce. They focus on infantry and siege weapons. Their sheep-stealing bonus is more useful if playing on maps in which players can find more sheep than usual, like Ghost lake, Oasis, Yucatan and Nomad. In addition, their unique technology, Furor Celtica, greatly increases the hit points of their siege weapons, making them quite difficult to destroy. Civ Strategies: Celts. As their Militia-line moves faster and they have good economy, they have an advantage in open maps against civilizations with bad early game (like Turks, Spanish, Portuguese and Khmer) as they can raid since the Dark Age. Even sending 8 man squads will work perfectly and will buy you all some time to raze. The Vietnamese are also a good ally for the Celts: even in the Dark Age, they can reveal exact locations of the enemy bases at the beginning, allowing the Celtic players to unleash surgical Militia rushes rapidly. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics … ( specially the ones that only need one raze ) as soon as possible in all.. Strongest civ bonus of all civilizations are H for town center and C to create a villager ( only selecting... Celts bonuses, unique unit/tech, and welcome to week 6 of the Iron Celts... 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